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| Title Screen | Standing on launch pad of a Starport. (1/31) | ||
| Resolution : Low | |||
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| Publisher | Gametek | Type of Release | Retail | ||
| Developer | Country of Release | United Kingdom (£29.99) |
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| Year | 1994 | Languages | Deutsch English Francais |
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| Origin | Original Atari ST Game | Packaging | Box: 2 Piece Cardboard | ||
| Genre | Adventure - Arcade | ||||
| Requirements | |||||
| System | ST / STe | Required MB | 1mb | ||
| Controls | Mouse | Display | Colour Monitor / TV | ||
| Players | 1 Player Only | Hard Drive Installable | Yes | ||
| Technical Details | |||||
| Number of Disks | 2 | Protection | Manual | ||
| Drive Type | Double Sided | Software Version | 1.05 | ||
| Drive B Support | (Unknown) | Preservation Status | No | ||
| Development Team | |||||
| Music | David Lowe | Testing | Eddie Ashfield Gary Penn Kathy Dickinson Nick Dawson Richard Hewison |
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| Program & Design | David Braben | Additional 3D objects | Jonathan Griffiths Peter Irvin |
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| Identikit Faces | Paul Mitchell | Written Material | David Massey Gary Penn Ian Bell Kathy Dickinson Moira Sheenan |
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Related To | |||
| Sequel | Series | ||||
| Software Notes | |||||
| From The Box | The original game, Elite, shook the computer games industry to its foundations as the first 3D polygon space simulation back in the mid 1980s. The game was an unprecedented success and grew to such cult status that games players formed their ‘ELITE’ Fan Club’. A feat yet to be repeated, the standard was set and gave rise to a multitude of sci-fi simulation ‘wannabees’. Now as popular as ever, this unique style of game has been taken to the limit with the astonishing FRONTIER – ELITE II. The most eagerly awaited sequel to date, FRONTIER pitches you far, far into the future to the year 3200. Civilisations have spread through the galaxy hundreds of light years from earth in all directions. Vast areas of the galaxy remain unexplored and with many thousands of worlds now settled in the cosmos, a rich and varied life of adventure awaits. Take the role of a space trader known to moonlight as an intergalactic mercenary and watch the Universe unfold before your very eyes. Features
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| Version Notes | The Amiga and ST versions where almost pixel identical and based on very similar code. The Amiga version contained bugs that where removed on the ST because the ST version was released later. Because of this, and the ST’s faster processor, the game actually plays 10 to 15% faster on the ST than on the Amiga 500. On the ST, even an original 520, the game simulates 4096 colours on the screen. It does this by generating a palette every cycle to get the best possible use of the palette. For every frame it shows the best possible 16 colours so that it actually works in 4096 colours. The system used however causes some glitches when playing the game, for example, a ship may change colour as you approach, or polygons can disappear from view. | ||||
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| Title Viewed | 602 | Version Viewed | 488 |
| Title Created | Sat, 07 Apr 2007 22:50:06 +0100 | Version Created | Sat, 07 Apr 2007 23:05:57 +0100 |
| Title Updated | Sun, 22 Apr 2007 03:42:40 +0100 | Version Updated | Sun, 22 Apr 2007 02:41:47 +0100 |
| Title Updated By | Goldrunner | Version Updated By | Goldrunner |
| Whats in the Box | 0 | Related Items | 0 |
| Votes | No Votes | Multimedia Items | 0 |
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| Dragon's Lair II: Time Warp | Dragon's Lair | Another World |
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