| Publisher | |
Type of Release | Retail |
| Developer | |
Country of Release | France (200F) United Kingdom (£19.99) |
| Year | 1989 |
Language | English |
| Origin | Arcade Conversion |
Packaging | Box: 2 Piece Cardboard |
| Genre | Arcade - Beat 'em Up |
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| Requirements |
| System | ST / STe |
Required MB | ½ mb |
| Controls | Joystick |
Display | Colour Monitor / TV |
| Players | 1 - 2 Players Simultaneously |
Hard Drive Installable | (Unknown) |
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| Technical Details |
| Number of Disks | 3 |
Protection | (Unknown) |
| Drive Type | Double Sided |
Software Version | |
| Drive B Support | (Unknown) |
Preservation Status | Unknown |
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| Development Team |
| Music | Tony Williams |
Distributor | Virgin Mastertronic |
| Box Design | Khartomb |
Programmer | John Croudy Ronald Pieket Weeserik |
| Graphics Conversion | Ned Langman Rob Whittaker |
Program Conversion | Random Access |
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| Software Notes |
| From The Box | In 1993 to be an individual is to be er...DEAD! The totally evil master-geek (sorry...politician) BANGLER has serious power going down in town. All the Fuzz and Squaddies are his but so is the Underworld. You are MULK, pal...and as THE totally wicked revolutionary (for 'THE' read 'ONLY') you are gonna buld 2 assasination machines - The Ninja Warriors - and attempt to chill out this Bangler guy with knives, shurikens and some bad posse hip movement! Six levels, mush, of non-stop, furious 2-player oriental upbeat action! Mental eh?
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| Game Origins | The game is virtually a straight conversion of the original Taito coin-op hit of the same name which was to be found in arcades in the late 1980s. This was easy to spot, as it employed an innovative method of using 3 monitors side by side to create a cinemascope-style playing area.
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| Technical Aspects | During the Ninja Warriors loading process, the program determines the exact make-up of the ST system its being run on - amount of available RAM, availability of a second disk drive etc - and makes alterations to the way the game runs accordingly.
For example, those with double-sided drives not only benefit from a more extensive use of sampled sound FX within the game, but also get an extra level!!
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| Conversion Notes | The graphics were taken directly from the arcade version (Taito sent over the original graphics files), however due to their large file size (over 3MB) they couldn't be used directly. Instead, they were downloaded into a custom-written utility which redrew them at half the original size and recoloured them, scaling down the colours used from 64 colours per sprite on the coin-op to 8 colours on the ST. The sound was also sampled directly, courtesy of the coin-ops test mode which played out all the sound effects one by one.
In addition, all the baddie data was provided by Taito, so the programmers were able to accurately plot the positions and actions for all the enemies which is a more reliable method than playing through the original game and guestimating.
In order to cope with the arcade's three screen cinemascope-style playing area the decison was taken to convert the game to a 'letterbox' picture format.
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| Factoid | Many boxes of the original UK release contain what appears to be two 'disk 2' and no 'disk 3'!!
Apparently there was a cock-up at the duplicators with the program for disk 3 being placed on disks printed up as disk 2. Cue mass chaos 
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