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[Guardians][Rick Dangerous]    
Rick Dangerous Rick Dangerous
Title Screen Previous Outrunning a boulder Indiana Jones style (1/10) Next
Resolution : Low
Overview What's in the Box (5/23) Related Items (14/18) Multimedia Cheats/Tips (1) Reviews(0) Comments (0)
PublisherFirebird Software  Type of ReleaseRetail 
DeveloperCore Design  Country of Release United Kingdom United Kingdom (£24.95
Year1989  LanguageEnglish 
OriginOriginal Atari ST Game  Packaging(Unknown) 
GenrePlatform - Puzzle     
     
Requirements
SystemST / STe  Required MB½ mb 
ControlsJoystick  DisplayColour Monitor / TV 
Players1 Player Only  Hard Drive InstallableNo 
     
Technical Details
Number of Disks Protection(Unknown) 
Drive TypeSingle Sided  Software Version  
    Preservation StatusNo 
     
Development Team
ProgrammerSimon Phipps  GraphicsSimon Phipps
Terry Lloyd 
MusicBen Dalglish  DesignSimon Phipps
Terry Lloyd 
Level DesignersBob 'Goth' Churchill
Rob Toone 
Comic IllustrationsIan Gibson 
     
Links
Prequel   Related To   
Sequel
Rick Dangerous 2
Rick Dangerous 2
 
Series  
     
Software Notes
From The BoxRick Dangerous, super hero and part time stamp collector is in dire peril. Armed with his trusty six shooter, a stick and some dynamite, Rick crash lands somewhere in South America (he forgot to refuel his aircraft). Rick Dangerous is the new cult game, its totally addictive pure fun and Rick, well, Rick is dangerous.
  • The new action cult fun game
  • Superb graphics
  • 4 missions with 30 scrolling areas in each


Version NotesRick Dangerous comic

The Comic included in the original full price release was illustrated by Ian Gibson, an English artist of some note who is better known for his work illustrating 2000AD and DC comics.

This comic was not included in any of the subsequent releases of the game.

Cartoons inclusion was a complete surprise to the team and they saw it first time when they received their own boxed copies.

OriginsInspiration

Rick Dangerous was born when Simon Phipps and Terry Lloyd were thinking about a new game idea. They systematically dropped ideas off the paper until there was only one line left: A game influenced by Indiana Jones seemed like a fresh idea.

The giant rock ball at the start of the first level was inspired by the movie "Raiders of the Lost Ark". Also idea for the Schwarzendumpf Castle & Missile Base was taken from the same movie.

Development

Game design was started on july 1988 and it 4 months later game was ready. Release was delayed because of Microprose's acquisition of Telecomsoft and it's software labels.

Additional NotesGraphics & Sound
  • The squashed look of sprites were inspired by ZX Spectrum version of Joe Blade and art of Argentinian cartoonist Guillermo Mordillo.

  • Atari ST -version came with sepia-tone mode that can be activated by pressing space-key in titlescreen. It was there to remind people about the thirties Flash Gordon style.

  • Background graphics for each level were made up of 128 characters each with 24x21 pixel sprites.

  • The Fat Guy was originally Ian Gibson's idea and team liked it so much they included it to the sequel too.

  • The famous "Waah!"-sample was a voice of Simon Phipps and was recorded during a session where Simon and Terry were playing with cassette recorder.

Game Engine
  • Originally designers wanted Rick to have lots more abilities, but they thought that game loses playability if it needed keyboard and joystick so they decided against it.

  • Ricks jump parabola was inspired by Super Mario Bros, where the hero can change direction while in mid air.

  • Atari ST got some extra levels that was designed by Bob Churchill. All the levels were designed with in-house level editor. The game originally had 85 screens across four levels but the Atari ST -version has 50 screens more.

  • Rick Dangerous originally supposed to have massive spiked walls, collapsing floors and full 8-way scrolling. All these ideas were dropped because the game shared level and map-data + gameplay with 8bit versions. So the instead of 8-way scrolling maps were build to be a series of "scrolling towers" that scrolls vertically but pageflips horizontally.

  • Again because of the shared data between different machines, screen is only 256 pixels wide (original ZX Spectrum screen width).

  • There are 74 different enemy trap-types which all are handled by the same simple control routine.



  

[Guardians][Statisics]    
Title Viewed2111  Version Viewed971 
Title CreatedThu, 13 Jul 2006 12:54:20 +0100  Version CreatedThu, 13 Jul 2006 12:59:35 +0100 
Title UpdatedFri, 23 Mar 2007 19:19:05 +0000  Version UpdatedFri, 23 Mar 2007 19:20:35 +0000 
Title Updated ByX3peri_MENTaL  Version Updated ByX3peri_MENTaL 
Whats in the Box23  Related Items18 
Votes          8.5 from 2 votes  Multimedia Items
     

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[Guardians][Related Links]    
Atari Legend Hall Of Light World of Spectrum Homepage Of Simon Phipps Wikipedia 

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